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How To Move Camera In Blender 2.8

This is a huge collection of GIF files, with a visual representation of how this or that hotkey works.

Blender version at the time of writing is 2.91. The selection is made with the right mouse button.

Zoom In/Out – Scroll or Ctrl + MMB

Fast View Switch – Alt + MMB (elevate)

Zoom to region – Shift + B

View (3D viewport)

Keyboard shortcuts is on numpad.

Up, Down, Left, Correct – 8, 2, 4, 6

General (most window types)

Precise movement – Shift (hold)

Incremental motility – Ctrl (hold)

Duplicate Linked – Alt + D

Hide all Except Selected – Shift + H

Annotate – D (hold) + LMB (drag)

Erase Annotation – D(concur) + RMB (drag)

Object Mode (3D viewport)

Mode Pie Menu – Ctrl + TAB

Edit/Object mode toggle – TAB

Set Parent (last selected) – Ctrl + P

Toggle Snapping – Shift + TAB

Copy Attributes to New Objects –Ctrl + 50

Utilise Location or Scale or Rotation – Ctrl + A

Join Selected Objects – Ctrl + J

Center 3D cursor –Shift + C

Add together Subdivision level – Ctrl + 0,one,two,iii,four,5

Mask view to region / Articulate mask – Alt + B

Move active object to collection –Grand

Move Active Camera to view – Ctrl + Alt + Numpad 0

Set every bit Active Camera – Ctrl + Numpad 0

General Selection (well-nigh window types)

Deselect All – Alt + A or A,A

Marquee Box Select – B or LMB(drag)

Invert Selection –Ctrl + i

Select Similar – Shift + One thousand

Select Linked – Shift + L

Shading (3D viewport)

Option (Edit Mode)

Select Continued Mesh – Ctrl + L

Select Connected Mesh Under Cursor – L

Select Border Loop – Alt + RMB

Select Border Band – Ctrl + Alt + RMB

Vertex or Edge or Face up Select Mode – 1,2,3

Mirror current choice – Ctrl + Shift + M

Grow or Shrink Selection – Ctrl + or

Modelling (Edit Mode)

Bevel – Ctrl + B and Scroll

Bevel Vertices – Ctrl + Shift + B and Scroll

Loop cut – Ctrl + R and Ringlet

Shear – Ctrl + Shift + Alt + S

Recalculate Normals – Shift + N

Capsize Normals – Ctrl + Shift + Due north

Proportional Editing On or Off – O

Separate to new object – P

Add together new vertex – Ctrl + LMB

Bend Editing (Edit fashion)

Delete but maintain connexion – Ctrl + X

Texturing (Edit Mode)

UV Editor

Select Island – L (nether cursor)

Select Pinned – Shift + P

Nodes (Materials / Compositor)

Cutting Connection – Ctrl + RMB (drag)

Add bend points to connection – Shift + RMB

Delete selected but maintain connection – Ctrl + 10

Duplicate selected and maintain connection – Ctrl + Shift + D

Group Selected – Ctrl + G

Ungroup Selected – Ctrl + Alt + Thou

Enter/Exit Group (Toggle) – TAB

Frame Selected Nodes – Ctrl + J

Show/Hibernate inactive node slots – Ctrl + H

Compositor

Move backdrop – Alt + MMB

Zoom Properties – V / Alt + 5

Backdrop and performance – Due north

Paradigm Editor (View)

Properties, Scopes, Slots and Metadata – Northward

View to Fit – Shift + Home

Save Paradigm As – Shift + Alt + S

Paradigm Editor (Pigment)

Create New Bare Prototype – Alt + N

Castor Strength – Shift + F

Sculpting

Castor Pick – Shift + Infinite

Brush Strength – Shift + F

Rendering

Return Animation – Ctrl + F12

Playback rendered blitheness – Ctrl + F11

Gear up Render Region – Ctrl + B

Clear Render Region – Ctrl + Alt + B

Animation Full general

Play/Suspension Playback – Space

Reverse Play – Ctrl + Shift + Space

Gyre through frames – Alt + Scroll

Next/Previous Frame – Left/Right arrow

First/Terminal Frame – Shift + Left/Right arrow

Jump to Keyframe – Up/Down pointer

Add Keyframe on current frame – i

Delete Keyframe on current frame – Alt + i

Animation (Timeline / Dopesheet / Graph Editor)

Toggle Dopesheet – Ctrl + TAB

Toggle Frames/Seconds – Ctrl + T

Zoom to fit agile keyframes – Home

Set Keyframe Interpolation – T

Set Keyframe Handle Type – V

Set Keyframe Extrapolation – Shift + E

Mirror Keyframe – Ctrl + K

Gear up Preview Range – P and so LMB (drag)

Auto set preview range – Ctrl + Alt + P

Select all keyframes on current frame – Ctrl + 1000

Select Keyframes before/after current frame – Ctrl + RMB

Add together Keyframe at Cursor – i

Graph Editor

Lock Selected Channel – TAB

Properties and Modifiers – Due north

Rigging (Armatures)

Duplicate bone – Shift + D

Bone Settings – Shift + W

Recalculate Gyre – Shift + N

Align bone – Ctrl + Alt + A

Switch os direction – Alt + F

Dissolve bones – Ctrl + X

Scroll Hierarchy – ] and [

Posing Mode

Pose Breakdowner – Shift + Due east

Copy/Paste Pose – Ctrl + C / V

Add together Pose to Library – Shift + 50

Paste Pose Flipped – Ctrl + Shift + V

Add Constraint – Ctrl + Shift + C

Window General (most window types)

Maximise Surface area (but keep toolbar) – Ctrl + Space

Fullscreen Area – Ctrl + Alt + Infinite

Quad view – Ctrl + Alt + Q

Source: https://anipro.pro/blender-shortcuts/

Posted by: santosandesell.blogspot.com

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